This documentation differs from the official API. Jadeite adds extra features to the API including: variable font sizes, constructions examples, placeholders for classes and methods, and auto-generated “See Also” links. Additionally it is missing some items found in standard Javadoc documentation, including: generics type information, “Deprecated” tags and comments, “See Also” links, along with other minor differences. Please send any questions or feedback to bam@cs.cmu.edu.


java.awt
class GraphicsEnvironment

java.lang.Object extended by java.awt.GraphicsEnvironment

Most common way to construct:

GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();

Based on 135 examples


public abstract class GraphicsEnvironment
extends Object

The GraphicsEnvironment class describes the collection of {@link GraphicsDevice} objects and {@link java.awt.Font} objects available to a Java(tm) application on a particular platform. The resources in this GraphicsEnvironment might be local or on a remote machine. GraphicsDevice objects can be screens, printers or image buffers and are the destination of {@link Graphics2D} drawing methods. Each GraphicsDevice has a number of {@link GraphicsConfiguration} objects associated with it. These objects specify the different configurations in which the GraphicsDevice can be used.


Constructor Summary
protected

          This is an abstract class and cannot be instantiated directly.
 
Method Summary
abstract Graphics2D

          Returns a Graphics2D object for rendering into the specified java.awt.image.BufferedImage.
abstract Font[]

          Returns an array containing a one-point size instance of all fonts available in this GraphicsEnvironment.
abstract String[]

          Returns an array containing the names of all font families in this GraphicsEnvironment localized for the default locale, as returned by Locale.getDefault().
abstract String[]

          Returns an array containing the names of all font families in this GraphicsEnvironment localized for the specified locale.
 Point

          Returns the Point where Windows should be centered.
abstract GraphicsDevice

          Returns the default screen GraphicsDevice.
static GraphicsEnvironment

          Returns the local GraphicsEnvironment.
 Rectangle

          Returns the maximum bounds for centered Windows.
abstract GraphicsDevice[]

          Returns an array of all of the screen GraphicsDevice objects.
static boolean

          Tests whether or not a display, keyboard, and mouse can be supported in this environment.
 boolean

          Returns whether or not a display, keyboard, and mouse can be supported in this graphics environment.
 void

          Indicates a preference for locale-specific fonts in the mapping of logical fonts to physical fonts.
 void

          Indicates a preference for proportional over non-proportional (e.g.
 boolean

          Registers a /created Fontin this GraphicsEnvironment.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

GraphicsEnvironment

protected GraphicsEnvironment()
This is an abstract class and cannot be instantiated directly. Instances must be obtained from a suitable factory or query method.

Method Detail

createGraphics

public abstract Graphics2D createGraphics(BufferedImage img)
Returns a Graphics2D object for rendering into the specified {@link BufferedImage}.

Parameters:
img - the specified BufferedImage
Returns:
a Graphics2D to be used for rendering into the specified BufferedImage

getAllFonts

public abstract Font[] getAllFonts()
Returns an array containing a one-point size instance of all fonts available in this GraphicsEnvironment. Typical usage would be to allow a user to select a particular font. Then, the application can size the font and set various font attributes by calling the deriveFont method on the choosen instance.

This method provides for the application the most precise control over which Font instance is used to render text. If a font in this GraphicsEnvironment has multiple programmable variations, only one instance of that Font is returned in the array, and other variations must be derived by the application.

If a font in this environment has multiple programmable variations, such as Multiple-Master fonts, only one instance of that font is returned in the Font array. The other variations must be derived by the application.

Returns:
an array of Font objects

getAvailableFontFamilyNames

public abstract String[] getAvailableFontFamilyNames()
Returns an array containing the names of all font families in this GraphicsEnvironment localized for the default locale, as returned by Locale.getDefault().

Typical usage would be for presentation to a user for selection of a particular family name. An application can then specify this name when creating a font, in conjunction with a style, such as bold or italic, giving the font system flexibility in choosing its own best match among multiple fonts in the same font family.

Returns:
an array of String containing font family names localized for the default locale, or a suitable alternative name if no name exists for this locale.

getAvailableFontFamilyNames

public abstract String[] getAvailableFontFamilyNames(Locale l)
Returns an array containing the names of all font families in this GraphicsEnvironment localized for the specified locale.

Typical usage would be for presentation to a user for selection of a particular family name. An application can then specify this name when creating a font, in conjunction with a style, such as bold or italic, giving the font system flexibility in choosing its own best match among multiple fonts in the same font family.

Parameters:
l - a {@link Locale} object that represents a particular geographical, political, or cultural region. Specifying null is equivalent to specifying Locale.getDefault().
Returns:
an array of String containing font family names localized for the specified Locale, or a suitable alternative name if no name exists for the specified locale.

getCenterPoint

public Point getCenterPoint()
                     throws HeadlessException
Returns the Point where Windows should be centered. It is recommended that centered Windows be checked to ensure they fit within the available display area using getMaximumWindowBounds().

Returns:
the point where Windows should be centered
Throws:
HeadlessException - if isHeadless() returns true

getDefaultScreenDevice

public abstract GraphicsDevice getDefaultScreenDevice()
                                               throws HeadlessException
Returns the default screen GraphicsDevice.

Returns:
the GraphicsDevice that represents the default screen device
Throws:
HeadlessException - if isHeadless() returns true

getLocalGraphicsEnvironment

public static synchronized GraphicsEnvironment getLocalGraphicsEnvironment()
Returns the local GraphicsEnvironment.

Returns:
the local GraphicsEnvironment

getMaximumWindowBounds

public Rectangle getMaximumWindowBounds()
                                 throws HeadlessException
Returns the maximum bounds for centered Windows. These bounds account for objects in the native windowing system such as task bars and menu bars. The returned bounds will reside on a single display with one exception: on multi-screen systems where Windows should be centered across all displays, this method returns the bounds of the entire display area.

To get the usable bounds of a single display, use GraphicsConfiguration.getBounds() and Toolkit.getScreenInsets().

Returns:
the maximum bounds for centered Windows
Throws:
HeadlessException - if isHeadless() returns true

getScreenDevices

public abstract GraphicsDevice[] getScreenDevices()
                                           throws HeadlessException
Returns an array of all of the screen GraphicsDevice objects.

Returns:
an array containing all the GraphicsDevice objects that represent screen devices
Throws:
HeadlessException - if isHeadless() returns true

isHeadless

public static boolean isHeadless()
Tests whether or not a display, keyboard, and mouse can be supported in this environment. If this method returns true, a HeadlessException is thrown from areas of the Toolkit and GraphicsEnvironment that are dependent on a display, keyboard, or mouse.

Returns:
true if this environment cannot support a display, keyboard, and mouse; false otherwise

isHeadlessInstance

public boolean isHeadlessInstance()
Returns whether or not a display, keyboard, and mouse can be supported in this graphics environment. If this returns true, HeadlessException will be thrown from areas of the graphics environment that are dependent on a display, keyboard, or mouse.

Returns:
true if a display, keyboard, and mouse can be supported in this environment; false otherwise

preferLocaleFonts

public void preferLocaleFonts()
Indicates a preference for locale-specific fonts in the mapping of logical fonts to physical fonts. Calling this method indicates that font rendering should primarily use fonts specific to the primary writing system (the one indicated by the default encoding and the initial default locale). For example, if the primary writing system is Japanese, then characters should be rendered using a Japanese font if possible, and other fonts should only be used for characters for which the Japanese font doesn't have glyphs.

The actual change in font rendering behavior resulting from a call to this method is implementation dependent; it may have no effect at all, or the requested behavior may already match the default behavior. The behavior may differ between font rendering in lightweight and peered components. Since calling this method requests a different font, clients should expect different metrics, and may need to recalculate window sizes and layout. Therefore this method should be called before user interface initialisation.


preferProportionalFonts

public void preferProportionalFonts()
Indicates a preference for proportional over non-proportional (e.g. dual-spaced CJK fonts) fonts in the mapping of logical fonts to physical fonts. If the default mapping contains fonts for which proportional and non-proportional variants exist, then calling this method indicates the mapping should use a proportional variant.

The actual change in font rendering behavior resulting from a call to this method is implementation dependent; it may have no effect at all. The behavior may differ between font rendering in lightweight and peered components. Since calling this method requests a different font, clients should expect different metrics, and may need to recalculate window sizes and layout. Therefore this method should be called before user interface initialisation.


registerFont

public boolean registerFont(Font font)
Registers a /created Fontin this GraphicsEnvironment. A created font is one that was returned from calling {@link Font#createFont}, or derived from a created font by calling {@link Font#deriveFont}. After calling this method for such a font, it is available to be used in constructing new Fonts by name or family name, and is enumerated by {@link #getAvailableFontFamilyNames} and {@link #getAllFonts} within the execution context of this application or applet. This means applets cannot register fonts in a way that they are visible to other applets.

Reasons that this method might not register the font and therefore return false are :

Parameters:
font
Returns:
true if the font is successfully registered in this GraphicsEnvironment.


This documentation differs from the official API. Jadeite adds extra features to the API including: variable font sizes, constructions examples, placeholders for classes and methods, and auto-generated “See Also” links. Additionally it is missing some items found in standard Javadoc documentation, including: generics type information, “Deprecated” tags and comments, “See Also” links, along with other minor differences. Please send any questions or feedback to bam@cs.cmu.edu.
This page displays the Jadeite version of the documention, which is derived from the offical documentation that contains this copyright notice:
Copyright 2008 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.
The official Sun™ documentation can be found here at http://java.sun.com/javase/6/docs/api/.