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javax.net.ssl
class SSLEngine

java.lang.Object extended by javax.net.ssl.SSLEngine

public abstract class SSLEngine
extends Object

A class which enables secure communications using protocols such as the Secure Sockets Layer (SSL) or IETF RFC 2246 "Transport Layer Security" (TLS) protocols, but is transport independent.

The secure communications modes include:

These kinds of protection are specified by a "cipher suite", which is a combination of cryptographic algorithms used by a given SSL connection. During the negotiation process, the two endpoints must agree on a cipher suite that is available in both environments. If there is no such suite in common, no SSL connection can be established, and no data can be exchanged.

The cipher suite used is established by a negotiation process called "handshaking". The goal of this process is to create or rejoin a "session", which may protect many connections over time. After handshaking has completed, you can access session attributes by using the {@link #getSession()} method.

The SSLSocket class provides much of the same security functionality, but all of the inbound and outbound data is automatically transported using the underlying {@link java.net.Socket Socket}, which by design uses a blocking model. While this is appropriate for many applications, this model does not provide the scalability required by large servers.

The primary distinction of an SSLEngine is that it operates on inbound and outbound byte streams, independent of the transport mechanism. It is the responsibility of the SSLEngine user to arrange for reliable I/O transport to the peer. By separating the SSL/TLS abstraction from the I/O transport mechanism, the SSLEngine can be used for a wide variety of I/O types, such as {@link java.nio.channels.spi.AbstractSelectableChannel#configureBlocking(boolean) non-blocking I/O (polling)}, {@link java.nio.channels.Selector selectable non-blocking I/O}, {@link java.net.Socket Socket} and the traditional Input/OutputStreams, local {@link java.nio.ByteBuffer ByteBuffers} or byte arrays, future asynchronous I/O models , and so on.

At a high level, the SSLEngine appears thus:

                   app data

                |           ^
                |     |     |
                v     |     |
           +----+-----|-----+----+
           |          |          |
           |       SSL|Engine    |
   wrap()  |          |          |  unwrap()
           | OUTBOUND | INBOUND  |
           |          |          |
           +----+-----|-----+----+
                |     |     ^
                |     |     |
                v           |

                   net data
 
Application data (also known as plaintext or cleartext) is data which is produced or consumed by an application. Its counterpart is network data, which consists of either handshaking and/or ciphertext (encrypted) data, and destined to be transported via an I/O mechanism. Inbound data is data which has been received from the peer, and outbound data is destined for the peer.

(In the context of an SSLEngine, the term "handshake data" is taken to mean any data exchanged to establish and control a secure connection. Handshake data includes the SSL/TLS messages "alert", "change_cipher_spec," and "handshake.")

There are five distinct phases to an SSLEngine.

  1. Creation - The SSLEngine has been created and initialized, but has not yet been used. During this phase, an application may set any SSLEngine-specific settings (enabled cipher suites, whether the SSLEngine should handshake in client or server mode, and so on). Once handshaking has begun, though, any new settings (except client/server mode, see below) will be used for the next handshake.
  2. Initial Handshake - The initial handshake is a procedure by which the two peers exchange communication parameters until an SSLSession is established. Application data can not be sent during this phase.
  3. Application Data - Once the communication parameters have been established and the handshake is complete, application data may flow through the SSLEngine. Outbound application messages are encrypted and integrity protected, and inbound messages reverse the process.
  4. Rehandshaking - Either side may request a renegotiation of the session at any time during the Application Data phase. New handshaking data can be intermixed among the application data. Before starting the rehandshake phase, the application may reset the SSL/TLS communication parameters such as the list of enabled ciphersuites and whether to use client authentication, but can not change between client/server modes. As before, once handshaking has begun, any new SSLEngine configuration settings will not be used until the next handshake.
  5. Closure - When the connection is no longer needed, the application should close the SSLEngine and should send/receive any remaining messages to the peer before closing the underlying transport mechanism. Once an engine is closed, it is not reusable: a new SSLEngine must be created.
An SSLEngine is created by calling {@link SSLContext#createSSLEngine()} from an initialized SSLContext. Any configuration parameters should be set before making the first call to wrap(), unwrap(), or beginHandshake(). These methods all trigger the initial handshake.

Data moves through the engine by calling {@link #wrap(ByteBuffer, ByteBuffer) wrap()} or {@link #unwrap(ByteBuffer, ByteBuffer) unwrap()} on outbound or inbound data, respectively. Depending on the state of the SSLEngine, a wrap() call may consume application data from the source buffer and may produce network data in the destination buffer. The outbound data may contain application and/or handshake data. A call to unwrap() will examine the source buffer and may advance the handshake if the data is handshaking information, or may place application data in the destination buffer if the data is application. The state of the underlying SSL/TLS algorithm will determine when data is consumed and produced.

Calls to wrap() and unwrap() return an SSLEngineResult which indicates the status of the operation, and (optionally) how to interact with the engine to make progress.

The SSLEngine produces/consumes complete SSL/TLS packets only, and does not store application data internally between calls to wrap()/unwrap(). Thus input and output ByteBuffers must be sized appropriately to hold the maximum record that can be produced. Calls to {@link SSLSession#getPacketBufferSize()} and {@link SSLSession#getApplicationBufferSize()} should be used to determine the appropriate buffer sizes. The size of the outbound application data buffer generally does not matter. If buffer conditions do not allow for the proper consumption/production of data, the application must determine (via {@link SSLEngineResult}) and correct the problem, and then try the call again.

Unlike SSLSocket, all methods of SSLEngine are non-blocking. SSLEngine implementations may require the results of tasks that may take an extended period of time to complete, or may even block. For example, a TrustManager may need to connect to a remote certificate validation service, or a KeyManager might need to prompt a user to determine which certificate to use as part of client authentication. Additionally, creating cryptographic signatures and verifying them can be slow, seemingly blocking.

For any operation which may potentially block, the SSLEngine will create a {@link java.lang.Runnable} delegated task. When SSLEngineResult indicates that a delegated task result is needed, the application must call {@link #getDelegatedTask()} to obtain an outstanding delegated task and call its {@link java.lang.Runnable#run() run()} method (possibly using a different thread depending on the compute strategy). The application should continue obtaining delegated tasks until no more exist, and try the original operation again.

At the end of a communication session, applications should properly close the SSL/TLS link. The SSL/TLS protocols have closure handshake messages, and these messages should be communicated to the peer before releasing the SSLEngine and closing the underlying transport mechanism. A close can be initiated by one of: an SSLException, an inbound closure handshake message, or one of the close methods. In all cases, closure handshake messages are generated by the engine, and wrap() should be repeatedly called until the resulting SSLEngineResult's status returns "CLOSED", or {@link #isOutboundDone()} returns true. All data obtained from the wrap() method should be sent to the peer.

{@link #closeOutbound()} is used to signal the engine that the application will not be sending any more data.

A peer will signal its intent to close by sending its own closure handshake message. After this message has been received and processed by the local SSLEngine's unwrap() call, the application can detect the close by calling unwrap() and looking for a SSLEngineResult with status "CLOSED", or if {@link #isInboundDone()} returns true. If for some reason the peer closes the communication link without sending the proper SSL/TLS closure message, the application can detect the end-of-stream and can signal the engine via {@link #closeInbound()} that there will no more inbound messages to process. Some applications might choose to require orderly shutdown messages from a peer, in which case they can check that the closure was generated by a handshake message and not by an end-of-stream condition.

There are two groups of cipher suites which you will need to know about when managing cipher suites:

Implementation defaults require that only cipher suites which authenticate servers and provide confidentiality be enabled by default. Only if both sides explicitly agree to unauthenticated and/or non-private (unencrypted) communications will such a cipher suite be selected.

Each SSL/TLS connection must have one client and one server, thus each endpoint must decide which role to assume. This choice determines who begins the handshaking process as well as which type of messages should be sent by each party. The method {@link #setUseClientMode(boolean)} configures the mode. Once the initial handshaking has started, an SSLEngine can not switch between client and server modes, even when performing renegotiations.

Applications might choose to process delegated tasks in different threads. When an SSLEngine is created, the current {@link java.security.AccessControlContext} is saved. All future delegated tasks will be processed using this context: that is, all access control decisions will be made using the context captured at engine creation.


Concurrency Notes: There are two concurrency issues to be aware of:
  1. The wrap() and unwrap() methods may execute concurrently of each other.
  2. The SSL/TLS protocols employ ordered packets. Applications must take care to ensure that generated packets are delivered in sequence. If packets arrive out-of-order, unexpected or fatal results may occur.

    For example:

    		synchronized (outboundLock) {
    		    sslEngine.wrap(src, dst);
    		    outboundQueue.put(dst);
    		}
    	
    As a corollary, two threads must not attempt to call the same method (either wrap() or unwrap()) concurrently, because there is no way to guarantee the eventual packet ordering.

See Also (auto-generated):

SSLContext

Thread

ByteBuffer


Constructor Summary
protected

          Constructor for an SSLEngine providing no hints for an internal session reuse strategy.
protected
SSLEngine(String peerHost, int peerPort)

          Constructor for an SSLEngine.
 
Method Summary
abstract void

          Initiates handshaking (initial or renegotiation) on this SSLEngine.
abstract void

          Signals that no more inbound network data will be sent to this SSLEngine.
abstract void

          Signals that no more outbound application data will be sent on this SSLEngine.
abstract Runnable

          Returns a delegated Runnable task for this SSLEngine.
abstract String[]

          Returns the names of the SSL cipher suites which are currently enabled for use on this engine.
abstract String[]

          Returns the names of the protocol versions which are currently enabled for use with this SSLEngine.
abstract boolean

          Returns true if new SSL sessions may be established by this engine.
abstract SSLEngineResult.HandshakeStatus

          Returns the current handshake status for this SSLEngine.
abstract boolean

          Returns true if the engine will require client authentication.
 String

          Returns the host name of the peer.
 int

          Returns the port number of the peer.
abstract SSLSession

          Returns the SSLSession in use in this SSLEngine.
abstract String[]

          Returns the names of the cipher suites which could be enabled for use on this engine.
abstract String[]

          Returns the names of the protocols which could be enabled for use with this SSLEngine.
abstract boolean

          Returns true if the engine is set to use client mode when handshaking.
abstract boolean

          Returns true if the engine will request client authentication.
abstract boolean

          Returns whether javax.net.ssl.SSLEngine.unwrap will accept any more inbound data messages.
abstract boolean

          Returns whether javax.net.ssl.SSLEngine.wrap will produce any more outbound data messages.
abstract void

          Sets the cipher suites enabled for use on this engine.
abstract void

          Set the protocol versions enabled for use on this engine.
abstract void

          Controls whether new SSL sessions may be established by this engine.
abstract void
setNeedClientAuth(boolean need)

          Configures the engine to require client authentication.
abstract void
setUseClientMode(boolean mode)

          Configures the engine to use client (or server) mode when handshaking.
abstract void
setWantClientAuth(boolean want)

          Configures the engine to request client authentication.
 SSLEngineResult

          Attempts to decode SSL/TLS network data into a plaintext application data buffer.
 SSLEngineResult

          Attempts to decode SSL/TLS network data into a sequence of plaintext application data buffers.
abstract SSLEngineResult
unwrap(ByteBuffer src, ByteBuffer[] dsts, int offset, int length)

          Attempts to decode SSL/TLS network data into a subsequence of plaintext application data buffers.
 SSLEngineResult

          Attempts to encode a buffer of plaintext application data into SSL/TLS network data.
 SSLEngineResult
wrap(ByteBuffer[] srcs, ByteBuffer dst)

          Attempts to encode plaintext bytes from a sequence of data buffers into SSL/TLS network data.
abstract SSLEngineResult
wrap(ByteBuffer[] srcs, int offset, int length, ByteBuffer dst)

          Attempts to encode plaintext bytes from a subsequence of data buffers into SSL/TLS network data.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

SSLEngine

protected SSLEngine()
Constructor for an SSLEngine providing no hints for an internal session reuse strategy.


SSLEngine

protected SSLEngine(String peerHost,
                    int peerPort)
Constructor for an SSLEngine.

SSLEngine implementations may use the peerHost and peerPort parameters as hints for their internal session reuse strategy.

Some cipher suites (such as Kerberos) require remote hostname information. Implementations of this class should use this constructor to use Kerberos.

The parameters are not authenticated by the SSLEngine.

Parameters:
peerHost - the name of the peer host
peerPort - the port number of the peer
Method Detail

beginHandshake

public abstract void beginHandshake()
                             throws SSLException
Initiates handshaking (initial or renegotiation) on this SSLEngine.

This method is not needed for the initial handshake, as the wrap() and unwrap() methods will implicitly call this method if handshaking has not already begun.

Note that the peer may also request a session renegotiation with this SSLEngine by sending the appropriate session renegotiate handshake message.

Unlike the {@link SSLSocket#startHandshake() SSLSocket#startHandshake()} method, this method does not block until handshaking is completed.

To force a complete SSL/TLS session renegotiation, the current session should be invalidated prior to calling this method.

Some protocols may not support multiple handshakes on an existing engine and may throw an SSLException.

Throws:
SSLException - if a problem was encountered while signaling the SSLEngine to begin a new handshake. See the class description for more information on engine closure.

closeInbound

public abstract void closeInbound()
                           throws SSLException
Signals that no more inbound network data will be sent to this SSLEngine.

If the application initiated the closing process by calling {@link #closeOutbound()}, under some circumstances it is not required that the initiator wait for the peer's corresponding close message. (See section 7.2.1 of the TLS specification (RFC 2246) for more information on waiting for closure alerts.) In such cases, this method need not be called.

But if the application did not initiate the closure process, or if the circumstances above do not apply, this method should be called whenever the end of the SSL/TLS data stream is reached. This ensures closure of the inbound side, and checks that the peer followed the SSL/TLS close procedure properly, thus detecting possible truncation attacks.

This method is idempotent: if the inbound side has already been closed, this method does not do anything.

{@link #wrap(ByteBuffer, ByteBuffer) wrap()} should be called to flush any remaining handshake data.

Throws:
SSLException - if this engine has not received the proper SSL/TLS close notification message from the peer.

closeOutbound

public abstract void closeOutbound()
Signals that no more outbound application data will be sent on this SSLEngine.

This method is idempotent: if the outbound side has already been closed, this method does not do anything.

{@link #wrap(ByteBuffer, ByteBuffer)} should be called to flush any remaining handshake data.


getDelegatedTask

public abstract Runnable getDelegatedTask()
Returns a delegated Runnable task for this SSLEngine.

SSLEngine operations may require the results of operations that block, or may take an extended period of time to complete. This method is used to obtain an outstanding {@link java.lang.Runnable} operation (task). Each task must be assigned a thread (possibly the current) to perform the {@link java.lang.Runnable#run() run} operation. Once the run method returns, the Runnable object is no longer needed and may be discarded.

Delegated tasks run in the AccessControlContext in place when this object was created.

A call to this method will return each outstanding task exactly once.

Multiple delegated tasks can be run in parallel.

Returns:
a delegated Runnable task, or null if none are available.

getEnabledCipherSuites

public abstract String[] getEnabledCipherSuites()
Returns the names of the SSL cipher suites which are currently enabled for use on this engine. When an SSLEngine is first created, all enabled cipher suites support a minimum quality of service. Thus, in some environments this value might be empty.

Even if a suite has been enabled, it might never be used. (For example, the peer does not support it, the requisite certificates/private keys for the suite are not available, or an anonymous suite is enabled but authentication is required.)

Returns:
an array of cipher suite names

getEnabledProtocols

public abstract String[] getEnabledProtocols()
Returns the names of the protocol versions which are currently enabled for use with this SSLEngine.

Returns:
an array of protocols

getEnableSessionCreation

public abstract boolean getEnableSessionCreation()
Returns true if new SSL sessions may be established by this engine.

Returns:
true indicates that sessions may be created; this is the default. false indicates that an existing session must be resumed

getHandshakeStatus

public abstract SSLEngineResult.HandshakeStatus getHandshakeStatus()
Returns the current handshake status for this SSLEngine.

Returns:
the current SSLEngineResult.HandshakeStatus.

getNeedClientAuth

public abstract boolean getNeedClientAuth()
Returns true if the engine will require client authentication. This option is only useful to engines in the server mode.

Returns:
true if client authentication is required, or false if no client authentication is desired.

getPeerHost

public String getPeerHost()
Returns the host name of the peer.

Note that the value is not authenticated, and should not be relied upon.

Returns:
the host name of the peer, or null if nothing is available.

getPeerPort

public int getPeerPort()
Returns the port number of the peer.

Note that the value is not authenticated, and should not be relied upon.

Returns:
the port number of the peer, or -1 if nothing is available.

getSession

public abstract SSLSession getSession()
Returns the SSLSession in use in this SSLEngine.

These can be long lived, and frequently correspond to an entire login session for some user. The session specifies a particular cipher suite which is being actively used by all connections in that session, as well as the identities of the session's client and server.

Unlike {@link SSLSocket#getSession()} this method does not block until handshaking is complete.

Until the initial handshake has completed, this method returns a session object which reports an invalid cipher suite of "SSL_NULL_WITH_NULL_NULL".

Returns:
the SSLSession for this SSLEngine

getSupportedCipherSuites

public abstract String[] getSupportedCipherSuites()
Returns the names of the cipher suites which could be enabled for use on this engine. Normally, only a subset of these will actually be enabled by default, since this list may include cipher suites which do not meet quality of service requirements for those defaults. Such cipher suites might be useful in specialized applications.

Returns:
an array of cipher suite names

getSupportedProtocols

public abstract String[] getSupportedProtocols()
Returns the names of the protocols which could be enabled for use with this SSLEngine.

Returns:
an array of protocols supported

getUseClientMode

public abstract boolean getUseClientMode()
Returns true if the engine is set to use client mode when handshaking.

Returns:
true if the engine should do handshaking in "client" mode

getWantClientAuth

public abstract boolean getWantClientAuth()
Returns true if the engine will request client authentication. This option is only useful for engines in the server mode.

Returns:
true if client authentication is requested, or false if no client authentication is desired.

isInboundDone

public abstract boolean isInboundDone()
Returns whether {@link #unwrap(ByteBuffer, ByteBuffer)} will accept any more inbound data messages.

Returns:
true if the SSLEngine will not consume anymore network data (and by implication, will not produce any more application data.)

isOutboundDone

public abstract boolean isOutboundDone()
Returns whether {@link #wrap(ByteBuffer, ByteBuffer)} will produce any more outbound data messages.

Note that during the closure phase, a SSLEngine may generate handshake closure data that must be sent to the peer. wrap() must be called to generate this data. When this method returns true, no more outbound data will be created.

Returns:
true if the SSLEngine will not produce any more network data

setEnabledCipherSuites

public abstract void setEnabledCipherSuites(String[] suites)
Sets the cipher suites enabled for use on this engine.

Each cipher suite in the suites parameter must have been listed by getSupportedCipherSuites(), or the method will fail. Following a successful call to this method, only suites listed in the suites parameter are enabled for use.

See {@link #getEnabledCipherSuites()} for more information on why a specific cipher suite may never be used on a engine.

Parameters:
suites - Names of all the cipher suites to enable

setEnabledProtocols

public abstract void setEnabledProtocols(String[] protocols)
Set the protocol versions enabled for use on this engine.

The protocols must have been listed by getSupportedProtocols() as being supported. Following a successful call to this method, only protocols listed in the protocols parameter are enabled for use.

Parameters:
protocols - Names of all the protocols to enable.

setEnableSessionCreation

public abstract void setEnableSessionCreation(boolean flag)
Controls whether new SSL sessions may be established by this engine. If session creations are not allowed, and there are no existing sessions to resume, there will be no successful handshaking.

Parameters:
flag - true indicates that sessions may be created; this is the default. false indicates that an existing session must be resumed

setNeedClientAuth

public abstract void setNeedClientAuth(boolean need)
Configures the engine to require client authentication. This option is only useful for engines in the server mode.

An engine's client authentication setting is one of the following:

Unlike {@link #setWantClientAuth(boolean)}, if this option is set and the client chooses not to provide authentication information about itself, the negotiations will stop and the engine will begin its closure procedure.

Calling this method overrides any previous setting made by this method or {@link #setWantClientAuth(boolean)}.

Parameters:
need - set to true if client authentication is required, or false if no client authentication is desired.

setUseClientMode

public abstract void setUseClientMode(boolean mode)
Configures the engine to use client (or server) mode when handshaking.

This method must be called before any handshaking occurs. Once handshaking has begun, the mode can not be reset for the life of this engine.

Servers normally authenticate themselves, and clients are not required to do so.

Parameters:
mode - true if the engine should start its handshaking in "client" mode

setWantClientAuth

public abstract void setWantClientAuth(boolean want)
Configures the engine to request client authentication. This option is only useful for engines in the server mode.

An engine's client authentication setting is one of the following:

Unlike {@link #setNeedClientAuth(boolean)}, if this option is set and the client chooses not to provide authentication information about itself, the negotiations will continue.

Calling this method overrides any previous setting made by this method or {@link #setNeedClientAuth(boolean)}.

Parameters:
want - set to true if client authentication is requested, or false if no client authentication is desired.

unwrap

public SSLEngineResult unwrap(ByteBuffer src,
                              ByteBuffer dst)
                       throws SSLException
Attempts to decode SSL/TLS network data into a plaintext application data buffer.

An invocation of this method behaves in exactly the same manner as the invocation:

 {@link #unwrap(ByteBuffer, ByteBuffer [], int, int)
     engine.unwrap(src, new ByteBuffer [] { dst }, 0, 1);}
 

Parameters:
src - a ByteBuffer containing inbound network data.
dst - a ByteBuffer to hold inbound application data.
Returns:
an SSLEngineResult describing the result of this operation.
Throws:
SSLException - A problem was encountered while processing the data that caused the SSLEngine to abort. See the class description for more information on engine closure.

unwrap

public SSLEngineResult unwrap(ByteBuffer src,
                              ByteBuffer[] dsts)
                       throws SSLException
Attempts to decode SSL/TLS network data into a sequence of plaintext application data buffers.

An invocation of this method behaves in exactly the same manner as the invocation:

 {@link #unwrap(ByteBuffer, ByteBuffer [], int, int)
     engine.unwrap(src, dsts, 0, dsts.length);}
 

Parameters:
src - a ByteBuffer containing inbound network data.
dsts - an array of ByteBuffers to hold inbound application data.
Returns:
an SSLEngineResult describing the result of this operation.
Throws:
SSLException - A problem was encountered while processing the data that caused the SSLEngine to abort. See the class description for more information on engine closure.

unwrap

public abstract SSLEngineResult unwrap(ByteBuffer src,
                                       ByteBuffer[] dsts,
                                       int offset,
                                       int length)
                                throws SSLException
Attempts to decode SSL/TLS network data into a subsequence of plaintext application data buffers. This "scattering" operation decodes, in a single invocation, a sequence of bytes into one or more of a given sequence of buffers. Scattering unwraps are often useful when implementing network protocols or file formats that, for example, group data into segments consisting of one or more fixed-length headers followed by a variable-length body. See {@link java.nio.channels.ScatteringByteChannel} for more information on scattering, and {@link java.nio.channels.ScatteringByteChannel#read(ByteBuffer[], int, int)} for more information on the subsequence behavior.

Depending on the state of the SSLEngine, this method may consume network data without producing any application data (for example, it may consume handshake data.)

The application is responsible for reliably obtaining the network data from the peer, and for invoking unwrap() on the data in the order it was received. The application must properly synchronize multiple calls to this method.

If this SSLEngine has not yet started its initial handshake, this method will automatically start the handshake.

This method will attempt to consume one complete SSL/TLS network packet, but will never consume more than the sum of the bytes remaining in the buffers. Each ByteBuffer's position is updated to reflect the amount of data consumed or produced. The limits remain the same.

The underlying memory used by the src and dsts ByteBuffers must not be the same.

The inbound network buffer may be modified as a result of this call: therefore if the network data packet is required for some secondary purpose, the data should be duplicated before calling this method. Note: the network data will not be useful to a second SSLEngine, as each SSLEngine contains unique random state which influences the SSL/TLS messages.

See the class description for more information on engine closure.

Parameters:
src - a ByteBuffer containing inbound network data.
dsts - an array of ByteBuffers to hold inbound application data.
offset - The offset within the buffer array of the first buffer from which bytes are to be transferred; it must be non-negative and no larger than dsts.length.
length - The maximum number of buffers to be accessed; it must be non-negative and no larger than dsts.length - offset.
Returns:
an SSLEngineResult describing the result of this operation.
Throws:
SSLException - A problem was encountered while processing the data that caused the SSLEngine to abort. See the class description for more information on engine closure.

wrap

public SSLEngineResult wrap(ByteBuffer src,
                            ByteBuffer dst)
                     throws SSLException
Attempts to encode a buffer of plaintext application data into SSL/TLS network data.

An invocation of this method behaves in exactly the same manner as the invocation:

 {@link #wrap(ByteBuffer [], int, int, ByteBuffer)
     engine.wrap(new ByteBuffer [] { src }, 0, 1, dst);}
 

Parameters:
src - a ByteBuffer containing outbound application data
dst - a ByteBuffer to hold outbound network data
Returns:
an SSLEngineResult describing the result of this operation.
Throws:
SSLException - A problem was encountered while processing the data that caused the SSLEngine to abort. See the class description for more information on engine closure.

wrap

public SSLEngineResult wrap(ByteBuffer[] srcs,
                            ByteBuffer dst)
                     throws SSLException
Attempts to encode plaintext bytes from a sequence of data buffers into SSL/TLS network data.

An invocation of this method behaves in exactly the same manner as the invocation:

 {@link #wrap(ByteBuffer [], int, int, ByteBuffer)
     engine.wrap(srcs, 0, srcs.length, dst);}
 

Parameters:
srcs - an array of ByteBuffers containing the outbound application data
dst - a ByteBuffer to hold outbound network data
Returns:
an SSLEngineResult describing the result of this operation.
Throws:
SSLException - A problem was encountered while processing the data that caused the SSLEngine to abort. See the class description for more information on engine closure.

wrap

public abstract SSLEngineResult wrap(ByteBuffer[] srcs,
                                     int offset,
                                     int length,
                                     ByteBuffer dst)
                              throws SSLException
Attempts to encode plaintext bytes from a subsequence of data buffers into SSL/TLS network data. This "gathering" operation encodes, in a single invocation, a sequence of bytes from one or more of a given sequence of buffers. Gathering wraps are often useful when implementing network protocols or file formats that, for example, group data into segments consisting of one or more fixed-length headers followed by a variable-length body. See {@link java.nio.channels.GatheringByteChannel} for more information on gathering, and {@link java.nio.channels.GatheringByteChannel#write(ByteBuffer[], int, int)} for more information on the subsequence behavior.

Depending on the state of the SSLEngine, this method may produce network data without consuming any application data (for example, it may generate handshake data.)

The application is responsible for reliably transporting the network data to the peer, and for ensuring that data created by multiple calls to wrap() is transported in the same order in which it was generated. The application must properly synchronize multiple calls to this method.

If this SSLEngine has not yet started its initial handshake, this method will automatically start the handshake.

This method will attempt to produce one SSL/TLS packet, and will consume as much source data as possible, but will never consume more than the sum of the bytes remaining in each buffer. Each ByteBuffer's position is updated to reflect the amount of data consumed or produced. The limits remain the same.

The underlying memory used by the srcs and dst ByteBuffers must not be the same.

See the class description for more information on engine closure.

Parameters:
srcs - an array of ByteBuffers containing the outbound application data
offset - The offset within the buffer array of the first buffer from which bytes are to be retrieved; it must be non-negative and no larger than srcs.length
length - The maximum number of buffers to be accessed; it must be non-negative and no larger than srcs.length - offset
dst - a ByteBuffer to hold outbound network data
Returns:
an SSLEngineResult describing the result of this operation.
Throws:
SSLException - A problem was encountered while processing the data that caused the SSLEngine to abort. See the class description for more information on engine closure.


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